Miscellaneous House Rules
Starting characters use the advanced character creation rules from the Player’s Companion (~p. 12 IIRC), starting off with 100 Build Points, 3200 sp for gear, and 50,000 Legend Points. Spellcasters receive 80 points for spells; each spell costs a number of points equal to its circle (a 3rd circle spell costs 3 points).
Whenever a character interacts with a horror or horror magic, they risk becoming tainted. This risk is even more prominent if the character is severely wounded or marked by a horror, or is otherwise forced to endure extended horror magic or influence.
Taint typically manifests as some sort of visual disfiguration: scarred skin, nasty blemishes, strange patterns that are unnerving to look at. More severe cases can include things like scales or strange growths. Taint sometimes affects the character in other ways: they might irritate presence, cause small plants to wilt, hear whispers everywhere, or see only in monochrome. Extreme taint can mutate the victim in nastier ways.
Though most Namegivers understand that taint merely signifies exposure to a horror and is not the same as corruption (subservience to the horrors), sign of taint is often enough to make them wary of strangers. Since the corrupted also manifest taint, many will err on the side of caution and assume anyone showing taint is corrupted. In game terms, signs of taint may inflict social test modifiers or may automatically affect an NPC’s attitudes towards the character.
Characters should note what signs of taint they possess that are visible to others, and keep careful track of all taint they have been inflicted with.